The Astonishing Ant-Man
Rare · Legendary Creature — Human Scientist Hero
6.4GoodRank 81 of 276
56.6%Rank 107 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A two-mana 1/1 that grows every time you draw a card, so by at least one counter per turn. Later you remove the counters to make that many 1/1 green Insect creature tokens.
Risks. He is tiny early and dies to anything before he grows. He is also two colors, green and blue, and his activation costs three mana and taps him.
In the draft. A good rare in a green-blue deck that draws a lot; look for draw effects and ways to protect him.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.1 win-rate points
Its place in the set
- Rare: rank 34 of 60
- Multicolour: rank 21 of 44
- Cost 2: rank 20 of 63
- Average pick: 3.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 10,721 games
- 2 copies57.2 % · 663 games
Win rate since the set came out (card in hand)
- First two weeks57.0 % · 3,210 games
- Next two weeks57.2 % · 1,699 games
- After that55.3 % · 282 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Repulsor Blast600 games · 56.3 % (instead of 51.6% expected)
- Heroic Feast409 games · 56.7 % (instead of 52.1% expected)
- Falcon's Wing Harness1,607 games · 59.3 % (instead of 55.7% expected)
- World War Hulk494 games · 55.3 % (instead of 51.8% expected)
Cards it wins less with
- Take Up the Shield1,060 games · 52.1 % (instead of 56.8% expected)
- Wakandan Drone Flock580 games · 52.1 % (instead of 56.8% expected)
- Agent 13, Sharon Carter671 games · 52.8 % (instead of 57.1% expected)
Where it is played
G/U · 29 %
Played in 3.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




