Thor Odinson
Uncommon · Legendary Creature — God Warrior Hero
4.7WeakRank 203 of 276
51.8%Rank 234 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.7/10).
Why. A four-power flier with vigilance for five mana: it attacks while still holding the ground. The double prowess makes it bigger with each noncreature spell, which can ambush a blocker.
Risks. It is a two-colour card at five mana, so it is not always castable on time. It dies to removal like any 4/4 and replaces nothing.
In the draft. A pick mostly for red-white. Outside those colours, let it pass; inside them, it is a good top-end flier.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.5 win-rate points
Its place in the set
- Uncommon: rank 70 of 100
- Multicolour: rank 38 of 44
- Cost 5: rank 24 of 25
- Average pick: 6.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.4 % · 13,996 games
- 2 copies51.0 % · 1,469 games
Win rate since the set came out (card in hand)
- First two weeks52.1 % · 4,585 games
- Next two weeks53.5 % · 1,895 games
- After that48.6 % · 311 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Quicksilver, Brash Blur741 games · 52.4 % (instead of 47.3% expected)
- Super-Soldier Serum847 games · 54.1 % (instead of 49.5% expected)
- Super Speed908 games · 50.2 % (instead of 45.8% expected)
- Team Tactics1,714 games · 51.8 % (instead of 47.7% expected)
Cards it wins less with
- Captain America, Super-Soldier610 games · 48.4 % (instead of 53.5% expected)
- Punishing Punch779 games · 50.3 % (instead of 53.7% expected)
- Avengers Assemble!645 games · 51.6 % (instead of 55.0% expected)
Where it is played
R/W · 46 %
Played in 4.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




