Repulsor Blast
Common · Sorcery
4.8WeakRank 202 of 276
52.0%Rank 229 of 273 by win rate, card in hand · set average: 56.8%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A sorcery-speed removal that deals five damage to a creature, which kills almost anything. With Teamwork you also deal two damage to its controller, a small bonus when you have creatures to tap.
Risks. Four mana for a sorcery is slow, and it only hits creatures. Tapping your creatures for the bonus costs you blockers or attackers.
In the draft. Solid red removal without flash. Take it if nothing better is on offer, and do not skip it if your deck is short on answers.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.3 win-rate points
Its place in the set
- Common: rank 50 of 91
- Red: rank 20 of 37
- Cost 4: rank 41 of 52
- Average pick: 7.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.5 % · 35,576 games
- 2 copies51.7 % · 8,952 games
- 3 copies51.0 % · 1,049 games
Win rate since the set came out (card in hand)
- First two weeks52.4 % · 14,567 games
- Next two weeks52.2 % · 6,277 games
- After that54.1 % · 1,071 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Astonishing Ant-Man600 games · 56.3 % (instead of 51.6% expected)
- Super Speed1,469 games · 49.9 % (instead of 45.9% expected)
Cards it wins less with
- Captain America, Super-Soldier650 games · 48.5 % (instead of 53.6% expected)
- Kid Loki1,096 games · 45.7 % (instead of 49.7% expected)
- Ronin, Shadow Stalker580 games · 48.4 % (instead of 51.3% expected)
Where it is played
R/W · 54 %G/R · 49 %
Played in 13% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




