Follow the Lumarets

Common · Sorcery

Pick rating

4.6WeakRank 200 of 266

Observed strength

51.7%Rank 270 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.6/10).

Why. You look at four cards and keep a creature or land; with Infusion, you keep two. A cheap way to find your creatures.

Risks. It does nothing on the board, and two mana for a single card is weak without life gain. The result depends on what you reveal.

In the draft. A filler card for black-green decks that gain life. Do not take it ahead of your creatures and removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.7 %(set average : 56.3 %)
Card in the opening hand50.4 %(set average : 54.9 %)
Card drawn during the game52.7 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -0.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)24.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 53 of 86
  • Green: rank 21 of 32
  • Cost 2: rank 54 of 69
  • Average pick: 10.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

20,046 games54.1 %(all pairs : 52.9 %)
2,378 games49.2 %(all pairs : 52.9 %)
2,294 games50.9 %(all pairs : 52.9 %)
1,248 games50.2 %(all pairs : 52.9 %)
748 games46.0 %(all pairs : 52.9 %)
214 games49.5 %(all pairs : 52.9 %)
109 games49.5 %(all pairs : 52.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand50.5 %· 2,068 games
All players, card in hand52.3 %· 12,606 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.1 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.7 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy52.8 % · 23,851 games
  • 2 copies53.4 % · 3,377 games
  • 3 copies60.2 % · 186 games

Win rate since the set came out (card in hand)

  • First two weeks52.4 % · 8,475 games
  • Next two weeks52.2 % · 2,690 games
  • After that51.6 % · 1,441 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/G · 30 %

Played in 5.3% of the decks of the set

Other cards of the same cost and colours

  • Environmental Scientist

    17. Environmental Scientist

    8.0
  • Mind into Matter

    44. Mind into Matter

    7.0
  • Geometer's Arthropod

    102. Geometer's Arthropod

    6.0
  • Quandrix Charm

    103. Quandrix Charm

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.