Improvisation Capstone

Mythic · Sorcery — Lesson

Pick rating

8.5BombRank 10 of 266

Observed strength

62.5%Rank 10 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the 10 best cards of the set (8.5/10).

Why. A huge seven-mana sorcery: you exile cards until their total mana value is at least 4 and cast any of the spells for free. After that you may cast a free copy at the start of each of your first main phases, a late-game bomb.

Risks. Seven mana takes a while, and the result is random: you can exile lands or weak spells. Your deck has to survive until then.

In the draft. Take it in a slower red deck with good value spells. In an aggressive deck it is too expensive.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game62.5 %(set average : 56.3 %)
Card in the opening hand60.8 %(set average : 54.9 %)
Card drawn during the game63.4 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +11.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)87.0 %(set average : 63.0 %)

Its place in the set

  • Mythic: rank 4 of 20
  • Red: rank 1 of 32
  • Cost 7: rank 1 of 8
  • Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

7,153 games58.4 %(all pairs : 58.0 %)
5,700 games61.3 %(all pairs : 58.0 %)
2,140 games52.9 %(all pairs : 58.0 %)
964 games54.7 %(all pairs : 58.0 %)
541 games54.9 %(all pairs : 58.0 %)

splash

342 games48.8 %(all pairs : 58.0 %)
168 games54.2 %(all pairs : 58.0 %)

splash

159 games50.3 %(all pairs : 58.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand61.0 %· 1,871 games
All players, card in hand62.9 %· 8,399 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.2 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.8 %(set average : 52.8 %)

Win rate since the set came out (card in hand)

  • First two weeks63.0 % · 4,682 games
  • Next two weeks62.9 % · 2,356 games
  • After that62.3 % · 1,361 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Prismari, the Inspiration

    164. Prismari, the Inspiration

    5.2
  • Visionary's Dance

    197. Visionary's Dance

    4.6
  • Zaffai and the Tempests

    225. Zaffai and the Tempests

    4.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.