Infirmary Healer // Stream of Life
Uncommon · Creature — Cat Cleric // Sorcery
5.4PlayableRank 144 of 266
53.6%Rank 227 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A two-mana 2/3 that enters prepared: you can then cast Stream of Life, a sorcery that gains a player X life. It turns on Infusion, with all that implies for your other life-gain payoffs.
Risks. Life gain alone does not win games, and the body is modest. You pay twice, the body then the spell, for a defensive effect.
In the draft. A support piece for a green deck that benefits from Infusion. A mid-to-late pick, after creatures that affect the board.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.5 win-rate points
Its place in the set
- Uncommon: rank 50 of 100
- Green: rank 14 of 32
- Cost 2: rank 36 of 69
- Average pick: 7.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.9 % · 31,374 games
- 2 copies54.0 % · 3,796 games
- 3 copies55.5 % · 326 games
Win rate since the set came out (card in hand)
- First two weeks55.4 % · 9,952 games
- Next two weeks52.7 % · 4,117 games
- After that50.9 % · 2,464 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Biblioplex Tomekeeper197 games · 51.3 % (instead of 45.4% expected)
Cards it wins less with
- Melancholic Poet4,961 games · 51.6 % (instead of 54.7% expected)
- Skycoach Waypoint460 games · 47.6 % (instead of 50.5% expected)
Where it is played
B/G · 25 %
Played in 6.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




