Wander Off
Common · Instant
5.1PlayableRank 169 of 266
55.8%Rank 158 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.1/10).
Why. Unconditional exile on any creature, at instant speed. It handles big bodies, recursive creatures and anything that leaves value behind when it dies, with no restriction on the target.
Risks. Four mana for an answer with no side effect, so you lose tempo when you are under pressure. It only hits creatures.
In the draft. A solid removal spell you take without hesitation when nothing better is in the pack. Black decks want it, white-black in particular.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.9 win-rate points
Its place in the set
- Common: rank 37 of 86
- Black: rank 21 of 34
- Cost 4: rank 23 of 42
- Average pick: 5.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.0 % · 78,682 games
- 2 copies55.8 % · 17,047 games
- 3 copies54.8 % · 1,643 games
- 4 copies or more51.3 % · 119 games
Win rate since the set came out (card in hand)
- First two weeks56.4 % · 26,135 games
- Next two weeks56.0 % · 12,940 games
- After that55.7 % · 7,733 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Wisdom of Ages1,885 games · 57.4 % (instead of 55.1% expected)
Cards it wins less with
- Lorehold, the Historian989 games · 50.3 % (instead of 55.7% expected)
Where it is played
B/U · 54 %B/W · 48 %
Played in 18% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




