Stress Dream

Uncommon · Instant

Pick rating

7.0GoodRank 48 of 266

Observed strength

60.1%Rank 26 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (7.0/10).

Why. A five-mana instant that deals 5 damage to a creature and lets you look at the top two cards of your library and keep one. A removal that nearly replaces itself.

Risks. Five mana, and it needs both blue and red. Creatures with more than 5 toughness escape it.

In the draft. A very good pick for blue-red, worth taking fairly high. A removal with value attached, castable at instant speed on the opponent's turn.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game60.1 %(set average : 56.3 %)
Card in the opening hand56.5 %(set average : 54.9 %)
Card drawn during the game62.0 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +8.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)90.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 9 of 100
  • Multicolour: rank 17 of 77
  • Cost 5: rank 5 of 27
  • Average pick: 3.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

39,078 games56.5 %(all pairs : 56.1 %)
13,317 games54.7 %(all pairs : 56.1 %)
5,987 games56.6 %(all pairs : 56.1 %)
4,835 games58.0 %(all pairs : 56.1 %)

splash

2,866 games55.3 %(all pairs : 56.1 %)

splash

1,199 games52.1 %(all pairs : 56.1 %)
1,122 games55.3 %(all pairs : 56.1 %)

splash

743 games51.7 %(all pairs : 56.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.5 %· 9,820 games
All players, card in hand59.8 %· 36,356 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.3 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.9 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy55.9 % · 59,776 games
  • 2 copies56.9 % · 10,019 games
  • 3 copies60.6 % · 880 games

Win rate since the set came out (card in hand)

  • First two weeks60.6 % · 20,465 games
  • Next two weeks59.0 % · 10,021 games
  • After that58.3 % · 5,870 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/U · 41 %

Played in 12% of the decks of the set

Other cards of the same cost and colours

  • Emeritus of Ideation // Ancestral Recall

    8. Emeritus of Ideation // Ancestral Recall

    8.7
  • Splatter Technique

    31. Splatter Technique

    7.4
  • Lorehold, the Historian

    70. Lorehold, the Historian

    6.6
  • Artistic Process

    97. Artistic Process

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.