Pterafractyl

Common · Creature — Dinosaur Fractal

Pick rating

4.2WeakRank 223 of 266

Observed strength

53.6%Rank 228 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.2/10).

Why. A flexible X creature: it flies and enters with X +1/+1 counters, then you gain 2 life. It scales with the mana you have.

Risks. Its 1/0 base dies if X is zero, and it is slow at small X. It costs two colours.

In the draft. A good late-game playable for green-blue. Take it in the middle of the pack.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.6 %(set average : 56.3 %)
Card in the opening hand49.0 %(set average : 54.9 %)
Card drawn during the game56.3 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +3.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)52.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 65 of 86
  • Multicolour: rank 66 of 77
  • Cost 2: rank 64 of 69
  • Average pick: 9.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

27,758 games54.7 %(all pairs : 52.8 %)
12,391 games50.8 %(all pairs : 52.8 %)
8,452 games52.0 %(all pairs : 52.8 %)
2,434 games49.5 %(all pairs : 52.8 %)

splash

1,781 games49.4 %(all pairs : 52.8 %)

splash

852 games49.8 %(all pairs : 52.8 %)
678 games49.7 %(all pairs : 52.8 %)
230 games51.3 %(all pairs : 52.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.9 %· 5,345 games
All players, card in hand54.1 %· 29,251 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.6 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.0 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy52.6 % · 40,378 games
  • 2 copies53.3 % · 12,713 games
  • 3 copies52.8 % · 1,974 games
  • 4 copies or more47.4 % · 270 games

Win rate since the set came out (card in hand)

  • First two weeks54.6 % · 17,873 games
  • Next two weeks53.9 % · 7,178 games
  • After that51.9 % · 4,200 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins less with

Where it is played

G/U · 61 %

Played in 10% of the decks of the set

Other cards of the same cost and colours

  • Mathemagics

    4. Mathemagics

    9.0
  • Environmental Scientist

    17. Environmental Scientist

    8.0
  • Traumatic Critique

    21. Traumatic Critique

    7.7
  • Mind into Matter

    44. Mind into Matter

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.