Skycoach Conductor // All Aboard
Rare · Creature — Bird Pilot // Instant
6.2GoodRank 91 of 266
57.0%Rank 104 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A three-mana 2/3 with flash, flying and vigilance: it ambushes attackers or attacks in the air. It enters prepared, and its one-mana instant exiles one of your non-Pilot creatures, then returns it to the battlefield.
Risks. The prepared spell can't target a Pilot creature, this body included. A three-toughness creature dies to removal, and the spell only shines with enter-the-battlefield creatures.
In the draft. A good evasive body for blue. Take it over neutral creatures; it's better with enter-the-battlefield effects.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.8 win-rate points
Its place in the set
- Rare: rank 43 of 60
- Blue: rank 12 of 34
- Cost 3: rank 24 of 66
- Average pick: 2.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.5 % · 23,773 games
- 2 copies54.8 % · 934 games
Win rate since the set came out (card in hand)
- First two weeks58.1 % · 6,865 games
- Next two weeks55.7 % · 3,077 games
- After that54.7 % · 1,838 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Zimone's Experiment1,127 games · 54.0 % (instead of 50.2% expected)
- Berta, Wise Extrapolator1,783 games · 55.8 % (instead of 52.1% expected)
Cards it wins less with
- Pursue the Past1,443 games · 52.3 % (instead of 56.8% expected)
- Wilt in the Heat1,684 games · 52.7 % (instead of 55.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




