Scolding Administrator
Uncommon · Creature — Dwarf Cleric
7.1GoodRank 39 of 266
60.4%Rank 21 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (7.1/10).
Why. A two-mana creature with menace that grows with every instant or sorcery targeting a creature, thanks to Repartee. If it dies, its counters move to another creature, so the opponent never quite wins the trade.
Risks. It stays a 2/2 without spells that target a creature, and it is fragile before it grows. It needs both colors on turn two.
In the draft. A very good uncommon for white-black, worth taking fairly high if you have spells that target creatures. Outside that deck it loses a lot.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.6 win-rate points
Its place in the set
- Uncommon: rank 7 of 100
- Multicolour: rank 14 of 77
- Cost 2: rank 12 of 69
- Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.5 % · 36,280 games
- 2 copies60.0 % · 9,101 games
- 3 copies62.6 % · 1,592 games
- 4 copies or more62.4 % · 194 games
Win rate since the set came out (card in hand)
- First two weeks61.1 % · 12,167 games
- Next two weeks60.2 % · 6,581 games
- After that60.7 % · 4,263 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Biblioplex Tomekeeper151 games · 54.3 % (instead of 49.7% expected)
- Skycoach Waypoint843 games · 57.1 % (instead of 54.7% expected)
- Decorum Dissertation1,985 games · 58.8 % (instead of 57.6% expected)
- Ral Zarek, Guest Lecturer1,897 games · 57.4 % (instead of 56.2% expected)
Cards it wins less with
- Titan's Grave2,447 games · 51.1 % (instead of 57.4% expected)
Where it is played
B/W · 46 %
Played in 8.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




