Social Snub
Uncommon · Sorcery
4.4WeakRank 215 of 266
51.2%Rank 281 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. Each player sacrifices a creature of their choice. If you control a creature on cast, you may copy the spell, and you gain 1 life while the opponent loses 1.
Risks. You sacrifice too, and the opponent picks their worst creature. It is imprecise removal and needs white and black.
In the draft. Playable in white-black, especially with small creatures to sacrifice. Not a priority.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.6 win-rate points
Its place in the set
- Uncommon: rank 82 of 100
- Multicolour: rank 64 of 77
- Cost 3: rank 52 of 66
- Average pick: 10.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.5 % · 4,640 games
- 2 copies52.7 % · 467 games
Win rate since the set came out (card in hand)
- First two weeks51.0 % · 1,501 games
- Next two weeks55.1 % · 539 games
- After that53.9 % · 282 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Great Hall of the Biblioplex262 games · 58.4 % (instead of 53.2% expected)
- Daydream460 games · 53.3 % (instead of 48.9% expected)
- Sundering Archaic391 games · 56.3 % (instead of 52.9% expected)
- Tragedy Feaster316 games · 55.1 % (instead of 52.1% expected)
Cards it wins less with
- Silverquill Charm1,432 games · 51.0 % (instead of 55.3% expected)
- Leech Collector // Bloodletting401 games · 46.6 % (instead of 51.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




