Zealous Lorecaster
Common · Creature — Giant Sorcerer
4.2WeakRank 226 of 266
54.6%Rank 196 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
It wins more than its rating suggests.
Why this gap?
The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.
A good playable, but is sometimes cut (4.2/10).
Why. A 4/4 for six that returns an instant or sorcery from your graveyard to your hand. A solid body plus card advantage.
Risks. Six mana is slow, and it needs a spell in the graveyard. Without a target it is an expensive 4/4.
In the draft. A good red top-end in a deck full of instants and sorceries. A mid-pack pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.1 win-rate points
Its place in the set
- Common: rank 66 of 86
- Red: rank 27 of 32
- Cost 6: rank 10 of 12
- Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.3 % · 75,824 games
- 2 copies54.5 % · 7,016 games
- 3 copies54.6 % · 295 games
Win rate since the set came out (card in hand)
- First two weeks55.8 % · 19,028 games
- Next two weeks54.9 % · 13,203 games
- After that54.5 % · 8,424 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Choreographed Sparks763 games · 50.2 % (instead of 46.6% expected)
- Glorious Decay506 games · 52.0 % (instead of 48.9% expected)
- Pull from the Grave2,052 games · 55.2 % (instead of 52.4% expected)
Cards it wins less with
- Honorbound Page // Forum's Favor3,533 games · 50.3 % (instead of 54.0% expected)
- Quandrix, the Proof1,560 games · 51.8 % (instead of 54.7% expected)
Where it is played
R/U · 37 %R/W · 36 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



