Glorious Decay
Common · Instant
1.4WeakRank 265 of 266
51.3%Rank 278 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Almost unplayable and mostly sideboard material (1.4/10).
Why. A two-mana instant with three modes: destroy an artifact, deal 4 damage to a creature with flying, or exile a card from a graveyard and draw. A flexible sideboard tool.
Risks. Two of its three modes are conditional, and the third is only a small cantrip. With no artifact or flyer opposite, it comes down to that last mode.
In the draft. A good sideboard pick, but not for the main deck unless you see many flyers. Take it late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.4 win-rate points
Its place in the set
- Common: rank 85 of 86
- Green: rank 32 of 32
- Cost 2: rank 69 of 69
- Average pick: 12.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.1 % · 6,504 games
- 2 copies47.5 % · 238 games
Win rate since the set came out (card in hand)
- First two weeks50.9 % · 1,795 games
- Next two weeks50.5 % · 738 games
- After that53.0 % · 491 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Spellbook Seeker // Careful Study502 games · 52.0 % (instead of 45.2% expected)
- Tester of the Tangential515 games · 53.8 % (instead of 47.3% expected)
- Ajani's Response403 games · 57.8 % (instead of 51.6% expected)
- Deluge Virtuoso533 games · 51.8 % (instead of 46.2% expected)
Cards it wins less with
- Dissection Practice481 games · 47.4 % (instead of 51.5% expected)
- Lumaret's Favor522 games · 44.3 % (instead of 48.0% expected)
- Adventurous Eater // Have a Bite1,084 games · 46.5 % (instead of 49.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




