Grow Extra Arms
Common · Instant
Pick rating
5.6PlayableRank 91 of 188
Good playable that always makes the cut (5.6/10).
Why. An instant that gives +4/+4 until end of turn, and costs one less on a Spider. A big combat trick that wins a combat.
Risks. It loses a card if the opponent responds by killing the target, and does nothing without a creature. Worse without Spiders.
In the draft. A second-half-of-the-pack pick for an aggressive green deck, especially one with Spiders.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
No game statistics for this card yet.
Its place in the set
- Common: rank 12 of 65
- Green: rank 15 of 24
- Cost 2: rank 30 of 53
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




