Revival of the Ancestors
Rare · Enchantment — Saga
7.9Very goodRank 19 of 271
61.2%Rank 15 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.9/10).
Why. A Saga that creates three 1/1 white Spirit creature tokens with chapter I, distributes three +1/+1 counters with chapter II, then gives your creatures trample and lifelink with chapter III. Over three turns it provides a whole board.
Risks. Three colours (white, black and green) for a slow effect. Chapter III does nothing without creatures to attack with.
In the draft. A good choice for an Abzan deck that likes many creatures. Take it at a fair price, but not before your removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.7 win-rate points
Its place in the set
- Rare: rank 10 of 60
- Multicolour: rank 9 of 66
- Cost 4: rank 1 of 44
- Average pick: 2.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.2 % · 22,620 games
- 2 copies59.0 % · 1,374 games
Win rate since the set came out (card in hand)
- First two weeks62.3 % · 6,456 games
- Next two weeks60.2 % · 2,880 games
- After that60.0 % · 957 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Felothar, Dawn of the Abzan2,022 games · 58.6 % (instead of 53.8% expected)
- Betor, Kin to All1,470 games · 60.4 % (instead of 56.7% expected)
- Rot-Curse Rakshasa493 games · 58.4 % (instead of 54.9% expected)
- Perennation962 games · 55.4 % (instead of 52.8% expected)
Cards it wins less with
- Frontier Bivouac1,893 games · 52.9 % (instead of 55.9% expected)
- Wind-Scarred Crag2,309 games · 54.1 % (instead of 56.7% expected)
- Mystic Monastery1,595 games · 53.6 % (instead of 56.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




