Defibrillating Current

Uncommon · Sorcery

Pick rating

2.0WeakRank 253 of 271

Observed strength

53.6%Rank 204 of 274 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A sorcery-speed removal: four damage to a creature or planeswalker, and you gain 2 life. It kills most midsize threats and has no extra condition.

Risks. The hybrid cost is cheap in a three-colour deck and gets very expensive elsewhere. It does not handle the biggest creatures.

In the draft. A good removal to take in a red, white or black deck, especially white-black-red.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.6 %(set average : 56.0 %)
Card in the opening hand52.2 %(set average : 54.9 %)
Card drawn during the game54.7 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : -0.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)65.0 %(set average : 65.0 %)

Its place in the set

  • Uncommon: rank 93 of 100
  • Multicolour: rank 64 of 66
  • Cost 6: rank 21 of 23
  • Average pick: 6.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

16,998 games55.0 %(all pairs : 54.2 %)
2,682 games57.0 %(all pairs : 54.2 %)

splash

2,216 games51.9 %(all pairs : 54.2 %)

splash

1,874 games51.8 %(all pairs : 54.2 %)

splash

1,847 games50.3 %(all pairs : 54.2 %)
925 games56.6 %(all pairs : 54.2 %)

splash

733 games48.7 %(all pairs : 54.2 %)
729 games52.9 %(all pairs : 54.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.8 %· 1,932 games
All players, card in hand54.2 %· 12,651 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.6 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.7 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy54.3 % · 27,275 games
  • 2 copies53.5 % · 2,677 games
  • 3 copies50.2 % · 209 games

Win rate since the set came out (card in hand)

  • First two weeks54.1 % · 8,418 games
  • Next two weeks53.9 % · 3,093 games
  • After that55.1 % · 1,140 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 25 %

Played in 5.5% of the decks of the set

Other cards of the same cost and colours

  • Dragonback Assault

    1. Dragonback Assault

    9.4
  • Stormscale Scion

    49. Stormscale Scion

    7.0
  • Karakyk Guardian

    60. Karakyk Guardian

    6.6
  • Twinmaw Stormbrood // Charring Bite

    70. Twinmaw Stormbrood // Charring Bite

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.