Stormscale Scion
Mythic · Creature — Dragon
7.0GoodRank 49 of 271
56.7%Rank 87 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.0/10).
Why. A 4/4 Dragon with flying for six mana that gives other Dragons +1/+1. Storm copies it for each spell cast before it this turn: with cheap spells cast first, you get several Dragons at once.
Risks. Six mana for a 4/4, and you must cast other spells before it the same turn to benefit from Storm. Without that, it is just an expensive Dragon.
In the draft. A late pick for a red deck full of Dragons. Otherwise it is too expensive: pass it for cards that play on turn four or five.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.6 win-rate points
Its place in the set
- Mythic: rank 14 of 20
- Red: rank 6 of 34
- Cost 6: rank 3 of 23
- Average pick: 1.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.5 % · 11,340 games
- 2 copies52.7 % · 129 games
Win rate since the set came out (card in hand)
- First two weeks56.7 % · 3,056 games
- Next two weeks57.0 % · 1,459 games
- After that55.2 % · 589 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Roar of Endless Song885 games · 61.6 % (instead of 56.4% expected)
- New Way Forward700 games · 55.7 % (instead of 51.0% expected)
- Jeskai Revelation598 games · 61.7 % (instead of 58.3% expected)
- Rakshasa's Bargain902 games · 57.5 % (instead of 54.1% expected)
Cards it wins less with
- Shocking Sharpshooter921 games · 49.3 % (instead of 55.1% expected)
- Sandsteppe Citadel714 games · 46.5 % (instead of 52.3% expected)
- Dalkovan Packbeasts624 games · 48.6 % (instead of 54.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




