Dispelling Exhale
Common · Instant
6.0PlayableRank 101 of 271
57.9%Rank 55 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A cheap two-mana counter: the opponent has to pay two more or lose the spell. If you behold a Dragon the tax jumps to four, which catches nearly everything. It shines when the opponent is tapping out to develop.
Risks. It is a soft counter, so an opponent holding spare mana shrugs it off. It also asks you to keep two mana up, which slows your own development.
In the draft. A good fit for a blue control-leaning deck, especially with a few Dragons to behold. A solid common to take mid-pack, behind your creatures and removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.9 win-rate points
Its place in the set
- Common: rank 9 of 91
- Blue: rank 12 of 34
- Cost 2: rank 23 of 65
- Average pick: 6.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.5 % · 103,595 games
- 2 copies55.7 % · 38,606 games
- 3 copies56.4 % · 7,094 games
- 4 copies or more58.5 % · 1,031 games
Win rate since the set came out (card in hand)
- First two weeks58.2 % · 48,234 games
- Next two weeks57.4 % · 23,691 games
- After that57.3 % · 8,473 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Smile at Death445 games · 56.4 % (instead of 53.9% expected)
- Ugin, Eye of the Storms5,376 games · 61.7 % (instead of 59.7% expected)
- Kotis, the Fangkeeper4,092 games · 54.2 % (instead of 52.3% expected)
Cards it wins less with
- Neriv, Heart of the Storm534 games · 47.8 % (instead of 55.8% expected)
- Wild Ride1,728 games · 48.1 % (instead of 54.1% expected)
- Reverberating Summons1,266 games · 46.3 % (instead of 51.8% expected)
Where it is played
R/U · 75 %B/U · 58 %
Played in 27% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




