Dragonbroods' Relic
Uncommon · Artifact
6.0PlayableRank 102 of 271
58.0%Rank 53 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A mana rock that fixes every color, as long as you also tap a creature each time. For eight mana including all five colors you can sacrifice it for a 4/4 Dragon token with flying, lifelink and 3 damage to any target when it enters, at sorcery speed.
Risks. It costs you a turn of development and taps a creature on every use, which cuts into your attacks. The Dragon needs all five colors, so it almost never happens outside very greedy decks.
In the draft. Take it for a green deck in three or four colors that mostly wants consistency. In a two-color deck it is mediocre filler.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.1 win-rate points
Its place in the set
- Uncommon: rank 27 of 100
- Green: rank 12 of 34
- Cost 2: rank 24 of 65
- Average pick: 5.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 48,193 games
- 2 copies55.5 % · 7,812 games
- 3 copies54.1 % · 481 games
Win rate since the set came out (card in hand)
- First two weeks58.3 % · 15,662 games
- Next two weeks57.9 % · 8,598 games
- After that58.4 % · 3,241 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Perennation1,199 games · 54.5 % (instead of 51.7% expected)
Cards it wins less with
- Rot-Curse Rakshasa475 games · 49.9 % (instead of 53.8% expected)
- Hollowmurk Siege1,471 games · 49.7 % (instead of 53.3% expected)
- Elspeth, Storm Slayer1,089 games · 54.9 % (instead of 58.6% expected)
Where it is played
G/U · 40 %G/R · 35 %
Played in 10% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




