Disruptive Stormbrood // Petty Revenge
Uncommon · Creature — Dragon // Sorcery — Omen
6.2GoodRank 87 of 271
58.7%Rank 41 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. Two cards in one. The Omen is a two-mana sorcery that destroys a creature with power 3 or less, and the card then shuffles back into your library. Later, the five-mana 3/3 Dragon lands with flying and can destroy an artifact or enchantment.
Risks. The Omen needs black and the Dragon needs green: you need both to get the full value. The Omen can't hit creatures with power 4 or more.
In the draft. Good in a green-black deck, where it's removal then a finisher. Take it fairly high in those colours.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.8 win-rate points
Its place in the set
- Uncommon: rank 20 of 100
- Green: rank 10 of 34
- Cost 5: rank 12 of 32
- Average pick: 2.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.8 % · 55,889 games
- 2 copies56.0 % · 6,055 games
- 3 copies58.6 % · 365 games
Win rate since the set came out (card in hand)
- First two weeks58.3 % · 17,642 games
- Next two weeks57.4 % · 8,631 games
- After that59.1 % · 2,942 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Death Begets Life3,291 games · 58.9 % (instead of 56.1% expected)
- Avenger of the Fallen2,526 games · 56.3 % (instead of 53.9% expected)
- Mistrise Village555 games · 53.5 % (instead of 51.1% expected)
Cards it wins less with
- Salt Road Packbeast4,845 games · 52.7 % (instead of 56.5% expected)
- Clarion Conqueror1,146 games · 52.9 % (instead of 55.9% expected)
Where it is played
B/G · 28 %G/W · 27 %
Played in 11% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




