Death Begets Life

Mythic · Sorcery

Pick rating

7.6Very goodRank 24 of 271

Observed strength

61.2%Rank 14 of 274 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best mythics of the format (7.6/10).

Why. A sorcery that destroys all creatures and enchantments, then draws you a card for each permanent destroyed. It can refill your hand if you are behind on board.

Risks. Eight mana and three colours (black, green and blue): it arrives very late, and it destroys your creatures too. It only fits a patient deck.

In the draft. A control finisher for a black-green-blue deck. Take it in moderation: you need a plan to survive until you can cast it.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game61.2 %(set average : 56.0 %)
Card in the opening hand56.1 %(set average : 54.9 %)
Card drawn during the game64.3 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +10.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)89.0 %(set average : 65.0 %)

Its place in the set

  • Mythic: rank 12 of 20
  • Multicolour: rank 10 of 66
  • Cost 8: rank 3 of 4
  • Average pick: 2.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

7,776 games56.4 %(all pairs : 56.2 %)
2,178 games55.1 %(all pairs : 56.2 %)

splash

1,884 games58.7 %(all pairs : 56.2 %)
1,133 games56.0 %(all pairs : 56.2 %)
958 games56.5 %(all pairs : 56.2 %)

splash

751 games55.5 %(all pairs : 56.2 %)
588 games51.7 %(all pairs : 56.2 %)

splash

361 games55.7 %(all pairs : 56.2 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand62.1 %· 1,712 games
All players, card in hand61.1 %· 7,413 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.2 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.2 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy56.1 % · 16,025 games
  • 2 copies59.1 % · 281 games

Win rate since the set came out (card in hand)

  • First two weeks61.1 % · 4,553 games
  • Next two weeks60.3 % · 2,095 games
  • After that63.5 % · 765 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Ureni, the Song Unending

    2. Ureni, the Song Unending

    9.3
  • Craterhoof Behemoth

    23. Craterhoof Behemoth

    7.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.