Formation Breaker
Uncommon · Creature — Beast
5.2PlayableRank 159 of 271
54.7%Rank 169 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A two-mana 2/1 that creatures with lower power cannot block. With a counter on one of your creatures it becomes a 3/3, hard for small enemy creatures to stop.
Risks. Without a counter it is a fragile 2/1. It relies on your deck to place counters, and a creature with equal or greater power can block it.
In the draft. A good attacker for a green deck that places counters, with Endure or similar effects. Without those, pass it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.1 win-rate points
Its place in the set
- Uncommon: rank 53 of 100
- Green: rank 18 of 34
- Cost 2: rank 37 of 65
- Average pick: 6.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.6 % · 31,544 games
- 2 copies55.4 % · 5,305 games
- 3 copies56.1 % · 784 games
- 4 copies or more56.2 % · 153 games
Win rate since the set came out (card in hand)
- First two weeks53.9 % · 9,988 games
- Next two weeks56.8 % · 5,057 games
- After that55.1 % · 2,100 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Delta Bloodflies4,817 games · 54.9 % (instead of 51.1% expected)
- Hollowmurk Siege4,419 games · 55.5 % (instead of 52.1% expected)
- Yathan Tombguard6,105 games · 54.5 % (instead of 51.5% expected)
Cards it wins less with
- Ugin, Eye of the Storms918 games · 53.6 % (instead of 58.0% expected)
- Wingblade Disciple2,387 games · 51.1 % (instead of 54.4% expected)
- Roar of Endless Song2,026 games · 54.1 % (instead of 56.8% expected)
Where it is played
B/G · 45 %G/W · 33 %
Played in 6.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




