Maelstrom of the Spirit Dragon
Rare · Land
6.6GoodRank 64 of 271
57.2%Rank 70 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.6/10).
Why. A land that taps for colourless mana, or for any colour to cast a Dragon or an Omen spell. For four mana and a tap, you sacrifice it to search for a Dragon and put it in your hand: it fixes your Dragons and finds them.
Risks. Colourless mana does not fix your other spells, and the coloured mana is reserved for Dragon and Omen spells. It is mediocre without Dragons.
In the draft. A good pick for a deck with several Dragons. Otherwise leave it: it does nothing else.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.5 win-rate points
Its place in the set
- Rare: rank 42 of 60
- Colourless: rank 6 of 35
- Cost 0: rank 5 of 23
- Average pick: 6.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 12,000 games
- 2 copies51.1 % · 479 games
Win rate since the set came out (card in hand)
- First two weeks56.7 % · 3,056 games
- Next two weeks57.2 % · 1,838 games
- After that58.4 % · 678 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Mistrise Village271 games · 56.1 % (instead of 50.5% expected)
- Shiko, Paragon of the Way808 games · 60.4 % (instead of 56.7% expected)
- Ureni, the Song Unending1,023 games · 61.5 % (instead of 58.1% expected)
- Winternight Stories1,077 games · 59.4 % (instead of 56.2% expected)
Cards it wins less with
- Magmatic Hellkite728 games · 51.1 % (instead of 55.5% expected)
- Lie in Wait1,432 games · 51.3 % (instead of 54.0% expected)
- Abzan Devotee1,312 games · 50.2 % (instead of 52.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




