Kishla Village

Rare · Land

Pick rating

6.6GoodRank 63 of 271

Observed strength

56.1%Rank 109 of 274 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (6.6/10).

Why. A land that taps for green mana and enters untapped if you control an Island or a Swamp. For four mana and a tap, you surveil 2: look at the top two cards, put any number into the graveyard and the rest back on top. Late-game smoothing.

Risks. It enters tapped without an Island or a Swamp. The activation is expensive and only pays off when you have spare mana.

In the draft. A good land for a green-blue or green-black deck. Take it as a mana bonus, after your good spells.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.1 %(set average : 56.0 %)
Card in the opening hand55.0 %(set average : 54.9 %)
Card drawn during the game56.9 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : +2.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)78.0 %(set average : 65.0 %)

Its place in the set

  • Rare: rank 41 of 60
  • Colourless: rank 5 of 35
  • Cost 0: rank 4 of 23
  • Average pick: 7.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

6,048 games54.2 %(all pairs : 54.8 %)
4,759 games55.5 %(all pairs : 54.8 %)
2,789 games55.2 %(all pairs : 54.8 %)
1,328 games55.4 %(all pairs : 54.8 %)
1,067 games56.0 %(all pairs : 54.8 %)
938 games53.5 %(all pairs : 54.8 %)
560 games53.2 %(all pairs : 54.8 %)
556 games52.0 %(all pairs : 54.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.1 %· 1,824 games
All players, card in hand55.9 %· 8,346 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.0 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.4 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy54.8 % · 18,678 games
  • 2 copies54.5 % · 494 games

Win rate since the set came out (card in hand)

  • First two weeks56.0 % · 5,031 games
  • Next two weeks55.5 % · 2,379 games
  • After that56.3 % · 936 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Cori Mountain Monastery

    41. Cori Mountain Monastery

    7.0
  • Great Arashin City

    43. Great Arashin City

    7.0
  • Dalkovan Encampment

    54. Dalkovan Encampment

    6.8
  • Maelstrom of the Spirit Dragon

    64. Maelstrom of the Spirit Dragon

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.