Opulent Palace
Uncommon · Land
5.8PlayableRank 118 of 271
55.2%Rank 150 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A three-color land that enters tapped and taps for black, green or blue. It fixes a deck in these colors and helps cast a splash.
Risks. It enters tapped, which slows a fast deck. Outside its colors it is a useless land.
In the draft. A good pick if you play two of its colors. Take it after your important playables.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.4 win-rate points
Its place in the set
- Uncommon: rank 37 of 100
- Colourless: rank 15 of 35
- Cost 0: rank 11 of 23
- Average pick: 5.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 56,618 games
- 2 copies55.1 % · 6,587 games
- 3 copies53.9 % · 466 games
Win rate since the set came out (card in hand)
- First two weeks55.0 % · 18,685 games
- Next two weeks56.3 % · 8,127 games
- After that54.2 % · 2,963 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Stillness in Motion164 games · 53.0 % (instead of 46.4% expected)
- Call the Spirit Dragons697 games · 50.6 % (instead of 47.3% expected)
Cards it wins less with
- Barrensteppe Siege1,432 games · 48.3 % (instead of 52.0% expected)
- Meticulous Artisan1,590 games · 51.4 % (instead of 54.3% expected)
- Nomad Outpost4,212 games · 52.0 % (instead of 54.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




