Qarsi Revenant
Rare · Creature — Vampire
8.5BombRank 10 of 271
61.1%Rank 16 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.5/10).
Why. Three mana for a 3/3 with flying, deathtouch and lifelink: it attacks, blocks and wins the race. Even dead, it keeps its value: with Renew, you exile it from your graveyard to put a flying counter, a deathtouch counter and a lifelink counter on target creature.
Risks. Two black mana by turn three, and 3 toughness makes it an easy target for removal. Renew can only be used at sorcery speed and costs three mana.
In the draft. A bomb in black, take it without hesitation. It works in every black deck, whatever the second colour.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +7.6 win-rate points
Its place in the set
- Rare: rank 3 of 60
- Black: rank 1 of 34
- Cost 3: rank 2 of 60
- Average pick: 1.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.7 % · 25,490 games
- 2 copies60.6 % · 800 games
Win rate since the set came out (card in hand)
- First two weeks61.0 % · 7,007 games
- Next two weeks61.2 % · 2,922 games
- After that62.2 % · 1,203 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Nature's Rhythm241 games · 61.8 % (instead of 53.3% expected)
- Neriv, Heart of the Storm536 games · 61.0 % (instead of 57.0% expected)
- Hollowmurk Siege1,570 games · 58.9 % (instead of 55.0% expected)
- Stalwart Successor2,956 games · 58.8 % (instead of 55.0% expected)
Cards it wins less with
- Frontier Bivouac1,819 games · 53.1 % (instead of 56.4% expected)
- Dalkovan Encampment1,032 games · 54.8 % (instead of 58.0% expected)
- Twinmaw Stormbrood // Charring Bite1,962 games · 55.2 % (instead of 58.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




