Severance Priest
Rare · Creature — Djinn Cleric
6.6GoodRank 68 of 271
55.6%Rank 121 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.6/10).
Why. A 3/3 with deathtouch for three mana. When it enters, your opponent reveals their hand and you may exile a nonland card of your choice: you take their best card before it is used.
Risks. When it leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is that card's mana value. Three exact colours.
In the draft. A good pick for a white-black-green deck. Take it after the removal spells, especially if you want a good body with information.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.4 win-rate points
Its place in the set
- Rare: rank 43 of 60
- Multicolour: rank 26 of 66
- Cost 3: rank 20 of 60
- Average pick: 5.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.0 % · 8,809 games
- 2 copies51.9 % · 642 games
Win rate since the set came out (card in hand)
- First two weeks56.1 % · 2,535 games
- Next two weeks58.8 % · 990 games
- After that56.6 % · 422 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Nature's Rhythm183 games · 60.7 % (instead of 50.3% expected)
- Wail of War904 games · 58.1 % (instead of 52.3% expected)
- Kishla Village655 games · 57.3 % (instead of 53.5% expected)
- Abzan Monument2,350 games · 55.5 % (instead of 52.0% expected)
Cards it wins less with
- Mardu Monument482 games · 50.8 % (instead of 55.9% expected)
- Mardu Devotee902 games · 50.8 % (instead of 55.7% expected)
- Frontier Bivouac567 games · 48.7 % (instead of 53.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




