Stalwart Successor
Uncommon · Creature — Human Warrior
4.4WeakRank 218 of 271
53.6%Rank 205 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A three-mana 3/2 with menace: each time one of your creatures first receives counters in a turn, it gets an extra +1/+1 counter. With counter effects around, your creatures grow quickly.
Risks. The body is fragile without counters, and the bonus relies on cards that place them. In a deck without counters it stays a 3/2 with menace.
In the draft. Take it in a black-green counters deck. Otherwise it is a decent playable that you should not overrate.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.3 win-rate points
Its place in the set
- Uncommon: rank 79 of 100
- Multicolour: rank 57 of 66
- Cost 3: rank 50 of 60
- Average pick: 5.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.1 % · 25,168 games
- 2 copies53.1 % · 4,403 games
- 3 copies57.3 % · 553 games
Win rate since the set came out (card in hand)
- First two weeks52.3 % · 8,252 games
- Next two weeks54.3 % · 3,853 games
- After that55.9 % · 1,526 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Qarsi Revenant2,956 games · 58.8 % (instead of 55.0% expected)
- Hollowmurk Siege5,009 games · 54.8 % (instead of 51.3% expected)
- Delta Bloodflies5,646 games · 53.6 % (instead of 50.3% expected)
Cards it wins less with
- Fresh Start1,551 games · 49.7 % (instead of 53.9% expected)
- Coordinated Maneuver2,053 games · 50.1 % (instead of 54.0% expected)
- Bloodfell Caves1,702 games · 49.2 % (instead of 53.0% expected)
Where it is played
B/G · 45 %
Played in 5.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




