Reigning Victor
Common · Creature — Orc Warrior
5.4PlayableRank 150 of 271
55.5%Rank 127 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A three-mana 3/3 with Mobilize 1: each attack adds a tapped and attacking 1/1 red Warrior creature token. On entry, a creature gets +1/+0 and indestructible until end of turn, enough to save an ally from removal or win a combat.
Risks. Its hybrid cost is paid with three colours: without red, white and black it becomes very expensive. The 3/3 remains fragile against removal.
In the draft. A good mid-curve card for an aggressive red-white-black deck. Take it mid-pack in those colours and barely at all outside them.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.3 win-rate points
Its place in the set
- Common: rank 28 of 91
- Multicolour: rank 45 of 66
- Cost 6: rank 11 of 23
- Average pick: 9.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.1 % · 39,455 games
- 2 copies57.2 % · 14,920 games
- 3 copies57.6 % · 3,143 games
- 4 copies or more56.5 % · 439 games
Win rate since the set came out (card in hand)
- First two weeks55.9 % · 16,081 games
- Next two weeks55.9 % · 8,393 games
- After that56.4 % · 2,929 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rot-Curse Rakshasa1,245 games · 56.9 % (instead of 55.1% expected)
- Elspeth, Storm Slayer2,256 games · 61.5 % (instead of 59.9% expected)
- Barrensteppe Siege4,346 games · 55.2 % (instead of 53.8% expected)
- Sandsteppe Citadel3,991 games · 56.5 % (instead of 55.3% expected)
Cards it wins less with
- Ugin, Eye of the Storms850 games · 55.5 % (instead of 60.6% expected)
- Delta Bloodflies1,537 games · 50.5 % (instead of 53.7% expected)
- Adorned Crocodile1,392 games · 52.4 % (instead of 54.6% expected)
Where it is played
R/W · 64 %B/W · 60 %
Played in 10% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




