Reputable Merchant
Common · Creature — Human Citizen
2.0WeakRank 261 of 271
51.7%Rank 249 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 2/2 that puts a +1/+1 counter on one of your creatures when it enters (it can target itself) and when it dies. It brings value twice, good support for a counters deck.
Risks. The hybrid cost is expensive outside three colours, and a 2/2 is fragile. When it dies, the counter needs another creature.
In the draft. A good support piece in white-black-green decks. Take it if your deck likes counters.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.0 win-rate points
Its place in the set
- Common: rank 85 of 91
- Multicolour: rank 66 of 66
- Cost 6: rank 23 of 23
- Average pick: 11.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.8 % · 18,715 games
- 2 copies53.7 % · 5,483 games
- 3 copies53.6 % · 957 games
- 4 copies or more50.0 % · 184 games
Win rate since the set came out (card in hand)
- First two weeks53.3 % · 8,516 games
- Next two weeks51.5 % · 2,476 games
- After that51.6 % · 883 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Felothar, Dawn of the Abzan4,023 games · 54.5 % (instead of 50.4% expected)
- Dragonfire Blade1,246 games · 54.5 % (instead of 50.7% expected)
- Qarsi Revenant2,409 games · 58.1 % (instead of 54.8% expected)
- Severance Priest2,933 games · 54.9 % (instead of 51.8% expected)
Cards it wins less with
- Dalkovan Packbeasts1,527 games · 49.7 % (instead of 53.8% expected)
- Hardened Tactician1,889 games · 48.4 % (instead of 52.1% expected)
- Duty Beyond Death1,885 games · 50.3 % (instead of 54.0% expected)
Where it is played
B/G · 46 %B/W · 33 %
Played in 4.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




