Yathan Roadwatcher
Rare · Creature — Human Scout
6.6GoodRank 71 of 271
56.9%Rank 82 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.6/10).
Why. A four-mana 3/3 that mills four cards, then returns a creature card with mana value 3 or less from your graveyard to the battlefield, possibly one it just milled. Two bodies for one card.
Risks. Three colours by turn four is hard to hit on time. It must be cast from your hand, and with no creature card of mana value 3 or less in the graveyard it is just a 3/3.
In the draft. Only take it if you're already set up in white, black and green. Otherwise it isn't worth the mana demands.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.8 win-rate points
Its place in the set
- Rare: rank 44 of 60
- Multicolour: rank 27 of 66
- Cost 4: rank 11 of 44
- Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.1 % · 13,861 games
- 2 copies55.2 % · 1,114 games
Win rate since the set came out (card in hand)
- First two weeks56.6 % · 4,056 games
- Next two weeks55.8 % · 1,784 games
- After that58.7 % · 647 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Delta Bloodflies1,878 games · 56.1 % (instead of 52.2% expected)
- Felothar, Dawn of the Abzan2,267 games · 56.2 % (instead of 52.5% expected)
- Rot-Curse Rakshasa459 games · 57.1 % (instead of 53.7% expected)
- Yathan Tombguard2,699 games · 56.0 % (instead of 52.6% expected)
Cards it wins less with
- Duty Beyond Death927 games · 50.8 % (instead of 56.0% expected)
- Wind-Scarred Crag1,092 games · 50.6 % (instead of 55.4% expected)
- Descendant of Storms1,284 games · 52.5 % (instead of 57.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




