Eshki Dragonclaw
Rare · Legendary Creature — Human Warrior
7.4Very goodRank 30 of 271
60.7%Rank 19 of 274 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.4/10).
Why. A 4/4 with vigilance, trample and ward 1 for four mana. At the beginning of combat on your turn, if you have cast both a creature spell and a noncreature spell this turn, it draws a card and gets two +1/+1 counters.
Risks. Three colours (green, blue and red). Its bonus requires casting two kinds of spells in the same turn before combat, which does not always happen.
In the draft. A good body for green-blue-red decks. Take it at a fair price and look for noncreature spells to trigger its bonus.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.7 win-rate points
Its place in the set
- Rare: rank 17 of 60
- Multicolour: rank 12 of 66
- Cost 4: rank 4 of 44
- Average pick: 2.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.0 % · 30,579 games
- 2 copies58.1 % · 1,658 games
Win rate since the set came out (card in hand)
- First two weeks60.9 % · 8,943 games
- Next two weeks61.4 % · 4,479 games
- After that61.4 % · 1,634 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Jade-Cast Sentinel769 games · 58.4 % (instead of 53.2% expected)
- Glacierwood Siege639 games · 54.0 % (instead of 49.6% expected)
- Shiko, Paragon of the Way1,163 games · 61.0 % (instead of 58.3% expected)
- Heritage Reclamation1,475 games · 54.8 % (instead of 52.2% expected)
Cards it wins less with
- Osseous Exhale1,876 games · 52.5 % (instead of 55.6% expected)
- Craterhoof Behemoth733 games · 52.4 % (instead of 55.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




