Airbending Lesson

Common · Instant — Lesson

Pick rating

5.8PlayableRank 116 of 281

Observed strength

56.7%Rank 93 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.8/10).

Why. A three-mana instant that airbends a nonland permanent and draws you a card. The owner can recast it for two mana, so you gain tempo and a card, but not permanent removal.

Risks. It is not real removal: the opponent can recast the card for two mana, and an enter-the-battlefield trigger fires again. Against a cheap creature it is weak.

In the draft. A good tempo card for a white deck. A mid-pack pick, aimed at a big permanent or to set the opponent back. One copy is enough.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.7 %(set average : 56.2 %)
Card in the opening hand55.3 %(set average : 55.4 %)
Card drawn during the game57.7 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +0.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)86.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 13 of 91
  • White: rank 18 of 40
  • Cost 3: rank 28 of 64
  • Average pick: 5.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

39,528 games57.7 %(all pairs : 57.0 %)
23,432 games57.7 %(all pairs : 57.0 %)
23,342 games57.9 %(all pairs : 57.0 %)
15,236 games55.9 %(all pairs : 57.0 %)
6,820 games62.1 %(all pairs : 57.0 %)
6,235 games54.0 %(all pairs : 57.0 %)
3,320 games53.7 %(all pairs : 57.0 %)
3,083 games53.7 %(all pairs : 57.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.5 %· 18,263 games
All players, card in hand57.4 %· 65,172 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.1 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.9 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy56.7 % · 96,020 games
  • 2 copies57.5 % · 30,741 games
  • 3 copies58.3 % · 5,203 games
  • 4 copies or more60.8 % · 696 games

Win rate since the set came out (card in hand)

  • First two weeks58.1 % · 34,669 games
  • Next two weeks56.3 % · 18,033 games
  • After that57.2 % · 12,470 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

U/W · 54 %B/W · 53 %

Played in 23% of the decks of the set

Other cards of the same cost and colours

  • Aang, Swift Savior // Aang and La, Ocean's Fury

    11. Aang, Swift Savior // Aang and La, Ocean's Fury

    8.5
  • Suki, Courageous Rescuer

    17. Suki, Courageous Rescuer

    8.1
  • Earth Kingdom Jailer

    25. Earth Kingdom Jailer

    7.6
  • Iroh, Tea Master

    48. Iroh, Tea Master

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.