Aang, Swift Savior // Aang and La, Ocean's Fury
Rare · Legendary Creature — Human Avatar Ally // Legendary Creature — Avatar Spirit Ally
8.5BombRank 11 of 281
64.8%Rank 8 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (8.5/10).
Why. A three-drop with flash and flying that exiles another creature or a spell with Airbend. Excellent tempo: you delay an opposing threat or put one of your own out of harm's way. At eight mana, Waterbend transforms it and every attack boosts your tapped creatures.
Risks. You need white and blue on turn 3. The opponent can recast the exiled card for two mana, so it is a tempo gain more than a removal.
In the draft. A very good pick for white-blue decks; take it right after the strongest cards. Outside those colors it loses almost all of its value.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +11.2 win-rate points
Its place in the set
- Rare: rank 2 of 60
- Multicolour: rank 2 of 51
- Cost 3: rank 1 of 64
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy59.0 % · 30,718 games
- 2 copies64.8 % · 1,223 games
Win rate since the set came out (card in hand)
- First two weeks65.7 % · 7,436 games
- Next two weeks66.0 % · 4,253 games
- After that63.8 % · 3,007 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Avatar Aang // Aang, Master of Elements770 games · 58.6 % (instead of 55.2% expected)
- Crashing Wave1,565 games · 59.0 % (instead of 55.7% expected)
- Northern Air Temple361 games · 55.7 % (instead of 52.5% expected)
- Waterbender Ascension882 games · 54.5 % (instead of 51.7% expected)
Cards it wins less with
- Swampsnare Trap1,639 games · 53.6 % (instead of 57.6% expected)
- Destined Confrontation368 games · 49.7 % (instead of 53.6% expected)
- Tiger-Seal229 games · 52.4 % (instead of 56.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




