Earth Kingdom Jailer

Uncommon · Creature — Human Soldier Ally

Pick rating

7.6Very goodRank 25 of 281

Observed strength

60.6%Rank 26 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best uncommons of the format (7.6/10).

Why. A three-mana 3/3 that exiles an opposing artifact, creature or enchantment with mana value 3 or greater. A removal spell attached to a good body, for very little mana.

Risks. It only hits permanents with mana value 3 or greater, and if this creature leaves the battlefield the exiled card returns. It is poor against a deck of small creatures.

In the draft. A very good uncommon, to take high in a white deck. Cast it when the opponent has a real threat, rather than wasting the trigger.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game60.6 %(set average : 56.2 %)
Card in the opening hand59.8 %(set average : 55.4 %)
Card drawn during the game61.2 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +4.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)92.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 1 of 110
  • White: rank 6 of 40
  • Cost 3: rank 6 of 64
  • Average pick: 2.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

17,829 games59.1 %(all pairs : 58.5 %)
11,502 games58.6 %(all pairs : 58.5 %)
11,193 games59.4 %(all pairs : 58.5 %)
8,089 games58.0 %(all pairs : 58.5 %)
3,751 games63.6 %(all pairs : 58.5 %)
3,023 games55.3 %(all pairs : 58.5 %)
1,680 games56.3 %(all pairs : 58.5 %)
1,398 games55.7 %(all pairs : 58.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.6 %· 8,367 games
All players, card in hand61.2 %· 29,097 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)61.6 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.4 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy58.0 % · 56,226 games
  • 2 copies61.3 % · 7,151 games
  • 3 copies67.6 % · 549 games

Win rate since the set came out (card in hand)

  • First two weeks62.0 % · 15,655 games
  • Next two weeks59.8 % · 7,856 games
  • After that61.0 % · 5,586 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 27 %

Played in 10% of the decks of the set

Other cards of the same cost and colours

  • Aang, Swift Savior // Aang and La, Ocean's Fury

    11. Aang, Swift Savior // Aang and La, Ocean's Fury

    8.5
  • Suki, Courageous Rescuer

    17. Suki, Courageous Rescuer

    8.1
  • Iroh, Tea Master

    48. Iroh, Tea Master

    7.0
  • Sokka, Lateral Strategist

    58. Sokka, Lateral Strategist

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.