Ba Sing Se
Rare · Land
7.0GoodRank 44 of 281
59.4%Rank 38 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.0/10).
Why. A green-producing land that enters untapped if you control a basic land. For three mana and by tapping itself it does earthbend 2 at sorcery speed: late in the game it turns a land into a 2/2 creature every turn.
Risks. It enters tapped when you control no basic land, which only happens with many nonbasic lands. The animated land can die, but it returns tapped. It only produces green.
In the draft. A free utility land to play in any deck with green. Take it as a land that gives you late-game value.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.6 win-rate points
Its place in the set
- Rare: rank 21 of 60
- Colourless: rank 2 of 31
- Cost 0: rank 2 of 19
- Average pick: 3.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.1 % · 26,098 games
- 2 copies58.6 % · 1,412 games
Win rate since the set came out (card in hand)
- First two weeks60.1 % · 5,931 games
- Next two weeks60.5 % · 3,468 games
- After that58.6 % · 2,691 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Avatar Aang // Aang, Master of Elements734 games · 56.5 % (instead of 53.2% expected)
- Hog-Monkey997 games · 57.1 % (instead of 54.0% expected)
- Invasion Tactics1,727 games · 57.8 % (instead of 55.1% expected)
- Aang, at the Crossroads // Aang, Destined Savior2,207 games · 60.3 % (instead of 58.1% expected)
Cards it wins less with
- Katara, Bending Prodigy1,694 games · 53.4 % (instead of 56.3% expected)
- The Spirit Oasis599 games · 47.6 % (instead of 50.2% expected)
- Gran-Gran1,817 games · 55.8 % (instead of 58.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




