Gran-Gran

Uncommon · Legendary Creature — Human Peasant Ally

Pick rating

7.4Very goodRank 31 of 281

Observed strength

59.3%Rank 39 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (7.4/10).

Why. A one-mana 1/2 that filters your hand each time it becomes tapped, through attacking or Waterbend. With three Lessons in your graveyard, your noncreature spells cost one less.

Risks. A small body that does nothing alone. The cost reduction is very hard to reach in draft, and attacking with a 1/2 is risky.

In the draft. A filler card, except in a deck that plays many Lessons. Take it late.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.3 %(set average : 56.2 %)
Card in the opening hand63.4 %(set average : 55.4 %)
Card drawn during the game56.6 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +4.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)86.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 4 of 110
  • Blue: rank 5 of 40
  • Cost 1: rank 1 of 26
  • Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

18,380 games58.6 %(all pairs : 57.3 %)
14,627 games57.7 %(all pairs : 57.3 %)
13,699 games58.5 %(all pairs : 57.3 %)
6,033 games55.1 %(all pairs : 57.3 %)
3,763 games55.7 %(all pairs : 57.3 %)
2,208 games58.2 %(all pairs : 57.3 %)
1,959 games53.0 %(all pairs : 57.3 %)
1,366 games57.0 %(all pairs : 57.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.8 %· 10,246 games
All players, card in hand59.9 %· 31,574 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.5 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.1 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy57.1 % · 58,585 games
  • 2 copies58.8 % · 7,103 games
  • 3 copies58.9 % · 214 games

Win rate since the set came out (card in hand)

  • First two weeks60.1 % · 15,672 games
  • Next two weeks59.6 % · 9,213 games
  • After that59.6 % · 6,689 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/U · 33 %B/U · 31 %

Played in 11% of the decks of the set

Other cards of the same cost and colours

  • Boomerang Basics

    65. Boomerang Basics

    6.6
  • Tiger-Seal

    98. Tiger-Seal

    6.2
  • Octopus Form

    107. Octopus Form

    6.0
  • Watery Grasp

    112. Watery Grasp

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.