Invasion Tactics
Uncommon · Enchantment
2.9WeakRank 256 of 281
50.8%Rank 260 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (2.9/10).
Why. A five-mana enchantment that gives your creatures +2/+2 for the turn when it enters, then draws you a card whenever Allies deal combat damage to a player. A burst in an Ally deck.
Risks. Five mana for an effect with no lasting impact without Allies. It does little that turn if you have no creatures ready to attack.
In the draft. Only in a well-stocked Ally deck. Otherwise let it go: the cost is too high for a one-shot effect.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -4.6 win-rate points
Its place in the set
- Uncommon: rank 102 of 110
- Green: rank 33 of 39
- Cost 5: rank 23 of 29
- Average pick: 8.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.0 % · 15,818 games
- 2 copies53.0 % · 743 games
Win rate since the set came out (card in hand)
- First two weeks51.3 % · 3,706 games
- Next two weeks50.4 % · 1,723 games
- After that53.4 % · 1,287 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ba Sing Se1,727 games · 57.8 % (instead of 55.1% expected)
- Jasmine Dragon Tea Shop1,479 games · 55.9 % (instead of 53.9% expected)
- Haru, Hidden Talent4,606 games · 54.0 % (instead of 52.2% expected)
- Flopsie, Bumi's Buddy3,219 games · 55.3 % (instead of 53.6% expected)
Cards it wins less with
- Forecasting Fortune Teller1,071 games · 49.9 % (instead of 54.5% expected)
- Guru Pathik897 games · 50.2 % (instead of 54.5% expected)
- Lost Days942 games · 51.0 % (instead of 55.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




