Callous Inspector

Common · Creature — Human Soldier

Pick rating

5.0PlayableRank 182 of 281

Observed strength

55.4%Rank 138 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.0/10).

Why. A one-mana black 1/1 with menace. When it dies it deals 1 damage to you but creates a Clue token: it replaces itself. A fine early trade, and a disposable blocker on defense.

Risks. A 1/1 gets outclassed fast, and the Clue costs two mana to crack. The damage to your own life matters in an aggro deck.

In the draft. A fair one-drop for aggressive or sacrifice-leaning black decks, but never a priority. A curve filler.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.4 %(set average : 56.2 %)
Card in the opening hand56.7 %(set average : 55.4 %)
Card drawn during the game54.5 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +1.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)65.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 47 of 91
  • Black: rank 26 of 40
  • Cost 1: rank 21 of 26
  • Average pick: 8.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

24,065 games55.3 %(all pairs : 55.1 %)
19,183 games56.4 %(all pairs : 55.1 %)
12,466 games54.0 %(all pairs : 55.1 %)
8,547 games54.7 %(all pairs : 55.1 %)
3,852 games57.5 %(all pairs : 55.1 %)
1,962 games53.3 %(all pairs : 55.1 %)
1,459 games49.8 %(all pairs : 55.1 %)
800 games53.9 %(all pairs : 55.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.3 %· 10,727 games
All players, card in hand55.6 %· 38,435 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.8 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.2 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.0 % · 51,544 games
  • 2 copies55.4 % · 19,183 games
  • 3 copies55.2 % · 3,182 games
  • 4 copies or more49.6 % · 474 games

Win rate since the set came out (card in hand)

  • First two weeks55.3 % · 19,614 games
  • Next two weeks55.2 % · 10,587 games
  • After that56.8 % · 8,234 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 63 %B/U · 57 %

Played in 13% of the decks of the set

Other cards of the same cost and colours

  • Deadly Precision

    134. Deadly Precision

    5.6
  • Zuko's Conviction

    227. Zuko's Conviction

    4.4
  • Northern Air Temple

    245. Northern Air Temple

    4.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.