Badgermole Cub

Mythic · Creature — Badger Mole

Pick rating

8.8BombRank 6 of 281

Observed strength

62.8%Rank 14 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the 10 best cards of the set (8.8/10).

Why. A two-drop that does two things: Earthbend 1 turns a land into a 1/1 with haste, then every creature you tap for mana adds an extra green mana. The animated land benefits: you can have up to four mana on turn 3.

Risks. A fragile 2/2, and the animated land is exposed: if it dies it comes back tapped, but the acceleration pauses for a while. Without creatures that produce mana, the ability does almost nothing.

In the draft. A bomb: take it high if you play green with ramp. Earthbend 1 gives a useful body even when the follow-up does not show up.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game62.8 %(set average : 56.2 %)
Card in the opening hand66.1 %(set average : 55.4 %)
Card drawn during the game60.3 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +9.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)86.0 %(set average : 61.0 %)

Its place in the set

  • Mythic: rank 5 of 20
  • Green: rank 1 of 39
  • Cost 2: rank 2 of 74
  • Average pick: 1.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,325 games60.8 %(all pairs : 58.1 %)
2,640 games58.6 %(all pairs : 58.1 %)
2,626 games57.7 %(all pairs : 58.1 %)
2,241 games60.0 %(all pairs : 58.1 %)
1,247 games55.3 %(all pairs : 58.1 %)
767 games52.2 %(all pairs : 58.1 %)
690 games56.2 %(all pairs : 58.1 %)
541 games58.8 %(all pairs : 58.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand63.7 %· 1,846 games
All players, card in hand63.8 %· 6,652 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)61.1 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.1 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy58.0 % · 15,136 games
  • 2 copies60.7 % · 333 games

Win rate since the set came out (card in hand)

  • First two weeks65.3 % · 3,298 games
  • Next two weeks61.6 % · 1,946 games
  • After that63.1 % · 1,408 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Great Divide Guide

    13. Great Divide Guide

    8.3
  • Earth King's Lieutenant

    20. Earth King's Lieutenant

    7.8
  • Hermitic Herbalist

    69. Hermitic Herbalist

    6.6
  • Origin of Metalbending

    123. Origin of Metalbending

    5.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.