Hama, the Bloodbender
Uncommon · Legendary Creature — Human Warlock
4.8WeakRank 197 of 281
54.4%Rank 171 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A five-mana 3/3, castable with blue or black, that mills three from the opponent, then exiles a noncreature, nonland card from their graveyard that you can cast on your turn with waterbend. A decent body with value on top.
Risks. A 3/3 for five is mediocre, and the mill result is random. If Hama dies you lose access to the exiled card.
In the draft. A fair value card for a blue-black deck, playable with either color. A reasonable play, nothing more.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Uncommon: rank 78 of 110
- Multicolour: rank 38 of 51
- Cost 5: rank 19 of 29
- Average pick: 5.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.3 % · 40,267 games
- 2 copies54.4 % · 5,384 games
- 3 copies52.1 % · 286 games
Win rate since the set came out (card in hand)
- First two weeks55.0 % · 11,711 games
- Next two weeks54.9 % · 6,252 games
- After that54.8 % · 4,367 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Flexible Waterbender2,227 games · 55.6 % (instead of 52.2% expected)
- Honest Work1,247 games · 52.4 % (instead of 49.5% expected)
- Tiger-Seal652 games · 53.7 % (instead of 51.1% expected)
Cards it wins less with
- The Spirit Oasis458 games · 43.2 % (instead of 47.4% expected)
- Secret Tunnel1,737 games · 51.9 % (instead of 55.1% expected)
- White Lotus Hideout1,441 games · 47.7 % (instead of 50.7% expected)
Where it is played
B/U · 38 %
Played in 8.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




