Azula, Cunning Usurper
Rare · Legendary Creature — Human Noble Rogue
7.6Very goodRank 23 of 281
62.9%Rank 13 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.6/10).
Why. A five-mana 4/4 with Firebending 2: when it enters, the opponent exiles a nontoken creature of their choice, then a nonland card from their graveyard. You may then cast those cards during your turn, as though they had flash, with mana of any type.
Risks. Demanding colors, with two black mana and one blue. The opponent chooses what to exile, so it is their least valuable creature, and their graveyard may be empty.
In the draft. A good card for blue-black decks. Take it fairly high: it gives value and a big body in one turn.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +11.2 win-rate points
Its place in the set
- Rare: rank 10 of 60
- Multicolour: rank 5 of 51
- Cost 5: rank 3 of 29
- Average pick: 2.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.0 % · 28,947 games
- 2 copies61.9 % · 1,913 games
Win rate since the set came out (card in hand)
- First two weeks63.2 % · 7,173 games
- Next two weeks62.8 % · 4,244 games
- After that64.2 % · 3,070 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Foggy Swamp Visions208 games · 54.3 % (instead of 49.1% expected)
- Sandbender Scavengers677 games · 57.8 % (instead of 54.3% expected)
- Agna Qel'a2,961 games · 60.4 % (instead of 57.7% expected)
- Lo and Li, Twin Tutors4,916 games · 58.5 % (instead of 55.8% expected)
Cards it wins less with
- Energybending639 games · 50.1 % (instead of 53.9% expected)
- Crashing Wave877 games · 51.0 % (instead of 53.8% expected)
- Vindictive Warden2,071 games · 53.8 % (instead of 56.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




