Long Feng, Grand Secretariat
Uncommon · Legendary Creature — Human Advisor
2.0WeakRank 270 of 281
51.9%Rank 241 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 2/3 for three that fits a black or green deck thanks to its hybrid cost. Whenever another creature or a land you control goes to the graveyard from the battlefield, it puts a +1/+1 counter on a creature you control.
Risks. Combat trades can trigger it, but without sacrifice or lands that die it stays slow. It is still a small body that draws removal.
In the draft. A card for sacrifice decks or decks where lands die, not an opening pick. Take it late, once you already have ways to trigger it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.9 win-rate points
Its place in the set
- Uncommon: rank 106 of 110
- Multicolour: rank 50 of 51
- Cost 3: rank 61 of 64
- Average pick: 6.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.2 % · 24,414 games
- 2 copies52.4 % · 2,489 games
Win rate since the set came out (card in hand)
- First two weeks52.7 % · 6,813 games
- Next two weeks53.0 % · 2,935 games
- After that51.6 % · 2,063 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fatal Fissure917 games · 51.7 % (instead of 46.4% expected)
- Avatar Destiny724 games · 52.3 % (instead of 48.0% expected)
- Tundra Tank1,214 games · 54.8 % (instead of 51.5% expected)
- Buzzard-Wasp Colony3,597 games · 52.6 % (instead of 49.6% expected)
Cards it wins less with
- Platypus-Bear1,392 games · 47.7 % (instead of 51.4% expected)
- Abandon Attachments1,418 games · 49.6 % (instead of 52.5% expected)
- It'll Quench Ya!1,373 games · 51.1 % (instead of 53.9% expected)
Where it is played
B/G · 37 %
Played in 4.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




