Earthbender Ascension

Rare · Enchantment

Pick rating

7.8Very goodRank 21 of 281

Observed strength

62.5%Rank 16 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best rares of the format (7.8/10).

Why. Value for three mana: Earthbend 2 animates a land into a 2/2, then you fetch a basic land tapped, which already gives a first quest counter. After that, each further land moves you toward +1/+1 counters and trample.

Risks. You need lands to feed the enchantment, and the animated land is exposed to removal. With no creatures to boost, the payoff comes slowly.

In the draft. A good ramp and value card for green decks. Take it fairly high.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game62.5 %(set average : 56.2 %)
Card in the opening hand67.0 %(set average : 55.4 %)
Card drawn during the game59.2 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +8.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)91.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 9 of 60
  • Green: rank 4 of 39
  • Cost 3: rank 5 of 64
  • Average pick: 2.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

6,154 games58.7 %(all pairs : 58.0 %)
4,579 games59.9 %(all pairs : 58.0 %)
4,254 games58.2 %(all pairs : 58.0 %)
3,982 games57.6 %(all pairs : 58.0 %)
2,641 games58.6 %(all pairs : 58.0 %)
1,704 games53.8 %(all pairs : 58.0 %)
1,150 games55.0 %(all pairs : 58.0 %)
992 games57.8 %(all pairs : 58.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand61.3 %· 3,646 games
All players, card in hand62.9 %· 12,971 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)61.7 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.3 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy57.8 % · 27,714 games
  • 2 copies60.8 % · 1,440 games

Win rate since the set came out (card in hand)

  • First two weeks63.0 % · 6,743 games
  • Next two weeks62.9 % · 3,692 games
  • After that62.8 % · 2,536 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • The Lion-Turtle

    52. The Lion-Turtle

    7.0
  • Allies at Last

    60. Allies at Last

    6.8
  • White Lotus Reinforcements

    73. White Lotus Reinforcements

    6.6
  • Toph, the Blind Bandit

    85. Toph, the Blind Bandit

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.