Raven Eagle
Rare · Creature — Bird Assassin
8.2Very goodRank 15 of 281
62.7%Rank 15 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (8.2/10).
Why. A 2/3 flier for three mana that exiles a card from a graveyard when it enters and when it attacks; if it was a creature card, you get a Clue token. When you draw your second card in a turn (with a Clue, for example), each opponent loses 1 life and you gain 1.
Risks. The drain needs a second draw in the same turn, so you need card draw. The body is modest, and with empty graveyards the exile produces nothing.
In the draft. A good mid-curve card for black decks, to take fairly high. It is better with draw effects but does not depend on them.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.4 win-rate points
Its place in the set
- Rare: rank 5 of 60
- Black: rank 5 of 40
- Cost 3: rank 2 of 64
- Average pick: 2.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.2 % · 30,569 games
- 2 copies61.2 % · 1,617 games
Win rate since the set came out (card in hand)
- First two weeks62.6 % · 7,692 games
- Next two weeks62.7 % · 4,087 games
- After that63.1 % · 3,068 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Flexible Waterbender870 games · 61.5 % (instead of 55.3% expected)
- Northern Air Temple430 games · 54.4 % (instead of 50.7% expected)
- Sandbender Scavengers1,300 games · 57.6 % (instead of 54.4% expected)
Cards it wins less with
- Glider Staff1,749 games · 56.1 % (instead of 59.1% expected)
- Fire Lord Zuko254 games · 44.9 % (instead of 47.9% expected)
- Glider Kids2,763 games · 56.5 % (instead of 58.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




