Walltop Sentries

Common · Creature — Human Soldier Ally

Pick rating

4.4WeakRank 226 of 281

Observed strength

55.1%Rank 150 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A good playable, but is sometimes cut (4.4/10).

Why. A three-mana 2/3 with reach and deathtouch: a great wall that stops nearly any creature, ground or air. If it dies with a Lesson in your graveyard, you gain 2 life.

Risks. It is defensive and does not win games alone. Three toughness leaves it open to removal, and it does not push your offence.

In the draft. A good defensive common in green. Take it mid-pack, especially in a control deck or one that wants to hold the board while it builds its threats.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.1 %(set average : 56.2 %)
Card in the opening hand54.3 %(set average : 55.4 %)
Card drawn during the game55.7 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +0.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)70.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 67 of 91
  • Green: rank 31 of 39
  • Cost 3: rank 50 of 64
  • Average pick: 7.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

19,487 games56.6 %(all pairs : 55.3 %)
12,167 games55.0 %(all pairs : 55.3 %)
10,992 games56.2 %(all pairs : 55.3 %)
10,417 games55.3 %(all pairs : 55.3 %)
7,887 games54.4 %(all pairs : 55.3 %)
5,520 games53.6 %(all pairs : 55.3 %)
3,215 games54.1 %(all pairs : 55.3 %)
2,393 games58.5 %(all pairs : 55.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.9 %· 9,676 games
All players, card in hand55.6 %· 37,993 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.2 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.4 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.2 % · 60,486 games
  • 2 copies55.3 % · 16,409 games
  • 3 copies55.8 % · 2,148 games
  • 4 copies or more58.1 % · 253 games

Win rate since the set came out (card in hand)

  • First two weeks55.4 % · 18,644 games
  • Next two weeks56.2 % · 11,059 games
  • After that55.5 % · 8,290 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins less with

Where it is played

G/W · 52 %G/U · 49 %

Played in 14% of the decks of the set

Other cards of the same cost and colours

  • Earthbender Ascension

    21. Earthbender Ascension

    7.8
  • The Lion-Turtle

    52. The Lion-Turtle

    7.0
  • Allies at Last

    60. Allies at Last

    6.8
  • White Lotus Reinforcements

    73. White Lotus Reinforcements

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.