Allies at Last

Uncommon · Instant

Pick rating

6.8GoodRank 60 of 281

Observed strength

59.0%Rank 42 of 279 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (6.8/10).

Why. A green instant that costs one less for each Ally you control. Up to two of your creatures each deal damage equal to their power to an opposing creature: one-sided removal with no damage coming back.

Risks. You need creatures with decent power, and if the opponent kills them in response, the effect shrinks or vanishes. With no Allies it costs three mana.

In the draft. Good green removal to take in a deck of big creatures. It improves with Allies but is playable without.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.0 %(set average : 56.2 %)
Card in the opening hand56.9 %(set average : 55.4 %)
Card drawn during the game60.4 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +3.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)86.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 18 of 110
  • Green: rank 6 of 39
  • Cost 3: rank 15 of 64
  • Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

15,563 games58.7 %(all pairs : 57.1 %)
7,618 games57.1 %(all pairs : 57.1 %)
6,953 games57.3 %(all pairs : 57.1 %)
6,854 games57.5 %(all pairs : 57.1 %)
3,583 games54.7 %(all pairs : 57.1 %)
3,545 games54.9 %(all pairs : 57.1 %)
1,969 games54.6 %(all pairs : 57.1 %)
1,660 games59.8 %(all pairs : 57.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.3 %· 6,372 games
All players, card in hand59.3 %· 23,603 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.9 %(set average : 59.1 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.3 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy56.9 % · 45,101 games
  • 2 copies58.0 % · 6,751 games
  • 3 copies61.2 % · 714 games

Win rate since the set came out (card in hand)

  • First two weeks59.2 % · 12,191 games
  • Next two weeks59.1 % · 6,625 games
  • After that60.0 % · 4,787 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/W · 35 %G/R · 31 %

Played in 9.0% of the decks of the set

Other cards of the same cost and colours

  • Earthbender Ascension

    21. Earthbender Ascension

    7.8
  • The Lion-Turtle

    52. The Lion-Turtle

    7.0
  • White Lotus Reinforcements

    73. White Lotus Reinforcements

    6.6
  • Toph, the Blind Bandit

    85. Toph, the Blind Bandit

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.