White Lotus Tile
Mythic · Artifact
5.6PlayableRank 146 of 281
Good playable that always makes the cut (5.6/10).
Why. A four-mana artifact that enters tapped and adds mana of one colour equal to your biggest group of creatures sharing a type. In a heavily tribal deck it gives a huge ramp.
Risks. It does nothing without creatures sharing a type, and it costs four mana to enter tapped, which is very slow. In a normal deck it produces little and doesn't affect the board.
In the draft. A mythic for a committed tribal deck, not a general-purpose card. Only take it if your deck has a dominant creature type, such as Allies.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Its place in the set
- Mythic: rank 19 of 20
- Colourless: rank 11 of 31
- Cost 4: rank 25 of 52
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Pretending Poxbearers173 games · 54.9 % (instead of 48.1% expected)
- Wandering Musicians177 games · 54.2 % (instead of 48.7% expected)
- Rumble Arena168 games · 50.0 % (instead of 48.0% expected)
- Path to Redemption168 games · 49.4 % (instead of 49.0% expected)
Cards it wins less with
- Kyoshi Warriors206 games · 44.2 % (instead of 49.0% expected)
- Water Tribe Captain183 games · 46.4 % (instead of 49.0% expected)
- Avatar Enthusiasts236 games · 46.6 % (instead of 48.2% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
