Wandering Musicians
Common · Creature — Human Bard Ally
5.2PlayableRank 176 of 281
54.8%Rank 160 of 279 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A four-mana 2/5 castable with red or white, which gives all your creatures +1/+0 when it attacks. Its toughness makes it hard to kill in combat, and the bonus helps a team of attackers get through.
Risks. A 2/5 attacks poorly: it runs into big blockers and kills almost nothing. The bonus matters mostly when several creatures attack with it.
In the draft. A fair mid-curve common for creature decks, especially red-white. Easy to cast from either color.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.2 win-rate points
Its place in the set
- Common: rank 44 of 91
- Multicolour: rank 34 of 51
- Cost 4: rank 30 of 52
- Average pick: 8.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.7 % · 67,182 games
- 2 copies57.5 % · 11,651 games
- 3 copies61.6 % · 1,128 games
- 4 copies or more56.6 % · 175 games
Win rate since the set came out (card in hand)
- First two weeks56.6 % · 17,282 games
- Next two weeks55.4 % · 10,393 games
- After that55.0 % · 8,162 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- White Lotus Tile177 games · 54.2 % (instead of 48.7% expected)
- Trusty Boomerang229 games · 54.6 % (instead of 51.3% expected)
Cards it wins less with
- Tiger-Dillo1,049 games · 51.8 % (instead of 56.1% expected)
- Tundra Tank819 games · 51.0 % (instead of 55.3% expected)
- Leaves from the Vine800 games · 49.9 % (instead of 54.1% expected)
Where it is played
R/W · 55 %B/W · 42 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




